Update 0.97 - Faster, Stronger, Better


Hello good people,
WE GOT THIS; the FurryFury revolution starts here! As foretold, the game went through huge technical upgrade, greatly improving networking code and game mechanics. For you this means absolutely NO LAG during movement, and super precise and easy aiming. Let's see the details, shall we?

New, better netcode.

  • I decided to switch to a third party networking solution, resigning from uNet completely. Thanks to that communication between players is twice as fast as before.
  • Introduced host-migration, so if someone disconnects from the match, the control of his Beast is given to AI, and match can be finished. Still, if you are the only player left, you will be automatically annouced the winner, so no worries, you'll not play against bots :). It's mostly for 2vs2 matches where 1 disconnection was breaking the game for everyone else.
  • There is practically no lag during the move. The calculations are performed locally, and synced only in certain moments, thanks to the redesigned move prediction system.
  • Matchmaking should be more reliable. It's proven to be in my local tests but You need to test it in the battlefield :P. Note: Right now preparing co-op match takes around 5s so be patient (I will try to decrease it).

New, better move prediction system.

  • The unity build-in physics was replaced with my own custom, fully deterministic, simplified physics system.
  • Greatly improved aiming precision. Now changing Speed does not affect the bounce directions.
  • Game is now framerate independent since it doesn't rely on physics anymore. This means elimination of most of the asynchronisation bugs (maybe even all of them, but you need to test it :P), and also elimination of lower match performance caused by somebody's slower internet or pc.
  • The beasts bounce better of one another when colliding on small angles. Before they were kind of sliding off.
  • The bounce prediction icon now shows exact position of the bounce. This helps a lot especially when aiming at other beast, to determine the outcome direction.

More upgrades

  • Added effects to Ghost spawn and attack skill.
  • Maggots in Sand Arena no longer intersect with one another.
  • Spike wall in Skull Arena now destroy bottles and chests.
  • Improved Grim Finale fog effect on Sand Arena.
  • Position of Dark Cloud effect (skill of Darkling) is now slightly randomized to better hide the position of the beast.
  • Small balance changes.

Bugfixes:

  • Sometimes stats (Aim, Speed, Attack) changed by some effects would not return to their proper values after effect wears off - fixed.
  • Sometimes you could get stuck in tutorial when died during the last step - fixed.
  • Moving spike wall on Skull Arena would sometimes damage the same beast twice - fixed.
  • When in team, teammate prediction path wouldn't refresh until you move your cursor - fixed.
  • Skill Pacifist touch (of SHE beast) would sometimes decrease the Attack of teammates - fixed.
  • Beasts rotating randomly at the end of move - fixed.
  • Wrong description of Focus potion (+3 Aim, +3 Speed) - fixed.
  • Dialog cloud send by player sometimes appear multiple times = fixed.
  • Event progress went over the max value for some players - fixed.
  • When quiting match in progress, the sound of match finish would play - fixed.

What's next?

  • First of all, these changes were huge and they might have produced some new bugs, so expect a hotfix. And after...
  • First season with levels and unlocking cool stuff.
  • New playable beast.

And as always, thank you for playing and stay safe!

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